Izlare Lenix wrote:There are a lot of ideas floating around about how to increase Time To Kill. Reducing weapon damage, increasing suit HP, and of course removing aim assist. And while I do favor removing aim assist, the other ideas don't really add any value to the game. It just adds more time to killing each other.
My idea will actually add more complexity to the TTK equation as well as implement more tactics and increase the importance of real logi's versus logi slayers.
Here is my proposal.
In EVE you have 3 layers of defense. Shields, Armor and Structure. While Dust only has the first two. I want to propose the addition of a third layer of defense, health.
Currently you can go all the way down to 0/0 shields and armor and still survive, yet one more bullet and you are dead. These futuristic super soldiers can't survive a single bullet.
By adding health as a third tier defense you automatically increase TTK without changing/nerfing anything the game currently has. But adding health will also add another layer of complexity and tactics.
I am not sure how the health amount should be but for instance a scout could have 300 health, med frame 400 and a heavy 500. Also, all weapons would be equally effective against health so one weapons is not better than another at killing health but they would maintain their characteristics against shields and armor.
By adding health you would also have to add med kits or health hives of some type. Needles could be changed to only increasing health instead of armor. This will increase the importance of real logi's again. They can revive you and some of your health with a needle but they still need to give you a med kit and rep your armor back.
Also, health damage could affect clone characteristics such as blurring vision as your health decrease. Reducing stamina and even reducing movement and sprinting speed as you approach zero health. As far as health healing, maybe there could be a skill that increase natural healing rate, 5% per level or something. So if you find a safe corner to hide in your health would regen over time. Of course you could always drop your own health hive, but that is a choice that would sacrifice an equipment slot. Hopefully that could effect the rampant use of scanners but probably not.
The addition of clone health would reinforce teamwork, add more variety to the game, reduce some of the logi slayers and increase real logi's usefulness again and most importantly, increase TTK.
I think that would be better than just adding another .25 seconds before you die.